SCORM 1.2 Limitations and Misconceptions
What SCORM could not do and why it was often misunderstood.
What SCORM could not do and why it was often misunderstood.
Sketch your ideas first to save coding time, then prototype your way forward.
Design decisions should not trap you early, the best systems stay flexible long enough to learn what really matters.
Good design is not about being clever, it is about making change feel safe, simple, and routine.
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